Glider Profiler - Can you decide when to start it?

Hi,

I see that Lua Glider has a profiling option that outputs call graphs, hit counts, time spent in functions etc.

When running in this mode it runs very slow (as expected) so it would be nice to have it working with breakpoints or start the profiler when you’re in the part of your application that your want to profile. Does anyone know if this possible to do?

Right now it is impossible to run the profiler on the part of the app I want due to loading and menu navigation taking a long time and freezing the simulator.

Thanks.

Hello Reaver,

We do not have this feature right now but if this is a highly requested feature then we can definitely work on it.

Regards,

M.Y. Developers 

Nice. It would be a really nice feature to have. It would also let you profile small parts of a game. Games have very varying profile depending on what part of the game is running. Having a feature to select where it starts and stops would make profiling these parts possible without having to account for all the calls made prior to that part.

Is the Corona Profiler any different? Does it have a smaller impact on the performance of the application it is profiling?

Hello Reaver,

We do not have this feature right now but if this is a highly requested feature then we can definitely work on it.

Regards,

M.Y. Developers 

Nice. It would be a really nice feature to have. It would also let you profile small parts of a game. Games have very varying profile depending on what part of the game is running. Having a feature to select where it starts and stops would make profiling these parts possible without having to account for all the calls made prior to that part.

Is the Corona Profiler any different? Does it have a smaller impact on the performance of the application it is profiling?