Hey Guys
I have a problem with my game and when i exit and return to the game on the tablet it glitches. How can I fix this ?
function slidemove(event)
if event.phase == “began” then
if gameStarted == false then
player.bodyType = “dynamic”
instructions.alpha = 0
tb.alpha = 1
addColumnTimer = timer.performWithDelay(925, addColumns, -1)
moveColumnTimer = timer.performWithDelay(1.85, moveColumns, -1)
gameStarted = true
end
end
end
function moveColumns()
for a = elements.numChildren,1,-1 do
if(elements[a].y >= display.contentCenterY) then
if elements[a].scoreAdded == false then
mydata.score = mydata.score + 1
tb.text = mydata.score
elements[a].scoreAdded = true
end
end
if(elements[a].y > -100) then
elements[a].y = elements[a].y + 12
else
elements:remove(elements[a])
end
end
end
function addColumns()
height = math.random(display.contentCenterX - 300, display.contentCenterX + 300)
topColumn = display.newRect(0,0,714,64)
topColumn:setFillColor(100/255,203/255,219/255)
topColumn.anchorX = 1
topColumn.anchorY = 0.5
topColumn.x = height + 30
topColumn.y = display.contentWidth - 850
topColumn.scoreAdded = false
physics.addBody(topColumn, “static”, {density=1, bounce=0.1, friction=.2})
elements:insert(topColumn)
bottomColumn = display.newRect(0,0,714,64)
bottomColumn:setFillColor(0.9, 0.16, 0.78)
bottomColumn.anchorX = 0
bottomColumn.anchorY = 0.5
bottomColumn.x = height + 100
bottomColumn.y = display.contentWidth - 850
physics.addBody(bottomColumn, “static”, {density=0, bounce=0, friction=0})
elements:insert(bottomColumn)
end