I am having difficulty broadcasting a local collision.
Here is what I am trying to do. When my ship crashes on the ground, I want a crater to appear on the ground.
I have a global collision listener on the ground and then I am trying to pass the x coordinate of the collision to the function that spawns the crater graphics.
My listener is on the ground and on the crater now. Anyone has an easy way to do this? Please consider that I need to spawn multiple ships and multiple craters accordingly. Thanks
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