Hay everyone, I aim wondering how to make a global value. I may not be using the correct wording.
What I really mean is if I have a game that uses multiple .lua files, how do I access a value that is in the previous lua file.
For Examle
one.lua
kurt = display.newText(“kurt”)
two.lua
kurt = display.text
Well i tried that and it didn’t work, but I think it gives you an idea of what i’m looking to do.
–Thanks in advance-- [import]uid: 86879 topic_id: 15257 reply_id: 315257[/import]