Going crazy about switch in overlay...

Hi

I implemented sucessful a simple checkbox switch overlay scene. They only remember their state when not inserted in self.view. A checkbox with a custom sheet never remembers its state inserted in self.view or not. 

Is this a bug?

It did a test: When converting the overlay scene in a normal scene, the checkbox remembers its state.

Here’s some code:

local sceneName = optionssw local composer = require( "composer" ) local scene = composer.newScene() widget = require( "widget" ) function scene:create( event ) function musicswitch( event ) local switch = event.target     if (switch.isOn) then         audio.resume(bgmusic)     else         audio.pause(bgmusic)     end end     local options = {     width = 100,     height = 100,     numFrames = 2,     sheetContentWidth = 200,     sheetContentHeight = 100 } local checkboxSheet = graphics.newImageSheet( "checkonoff.png", options ) -- Create the widget checkbox = widget.newSwitch {     left = 850,     top = 640,     style = "checkbox",     id = "Checkbox1",     width = 80,     height = 80,     onPress = musicswitch,     sheet = checkboxSheet,     frameOff = 1,     frameOn = 2,     initialSwitchState = true } gruppop:insert(checkbox) end function scene:hide( event )     local phase = event.phase     local parent = event.parent  --reference to the parent scene object     if ( phase == "will" ) then        parent:resumeGame()     end end scene:addEventListener( "create", scene ) scene:addEventListener( "hide", scene ) return scene

this overlay scene is called by this:

        if optionslua==0 then             local options = {             isModal = false,             effect = "fade",             time = 400,             }         composer.showOverlay( "optionssw", options )         end   

isModal shall be false, because the options field is small and the user can continue by pressing buttons on the lower scene.

Thanks

Olivier