Ok, after some more testing just now of my scene (originally discussed http://forums.coronalabs.com/topic/49515-ui-element-name-display/#entry256194 ) I’ve come to the conclusion that i beleive scenes opperate like a tape deck would, in that when you leave a scene, you’re ejecting a tape, but not re-winding it, and THAT is what I essentially need to do, go back to the beginning of a scene (it’s a level selection menu), and not to the end of the scene where it was (which is popping up a now blank window that has an invisible play button). Currently, I’m deleting the levelSelect scene when loading the actual level scene, and at the end of a game (where I’d be going back to the levelScreen, I’m currently getting an error
?:0: attempt to index field 'contentBounds' (a nil value)