Hello! In my game have “energy”, and energy cost by move character (step by step game).
And i need “effected” cost energy by moving.
I trying this:
[lua] trans1 = transition.to(
char,
{time=2500, x=newX, y=newY , onStart=deleteEnergy, onComplete=moveToPoint}
)[/lua]
and this:
[lua]function deleteEnergyPoint:timer( event )
leftEnergy = leftEnergy - 1 – how many need cost energy
energy = energy - 1 – -1 from energy “in” character
field1.text = "Energy: " … math.round(energy)
print( "Deleting… "… leftEnergy )
if leftEnergy == 0 then
timer.cancel( event.source ) – after 3rd invocation, cancel timer
event.source = nil
end
end
local deleteEnergy = function( obj )
timer.performWithDelay( 2500/math.round(leftEnergy ), deleteEnergyPoint, 0 )
end[/lua]
its work, him cost energy, but ugly, no effect.
How can create “cost energy”, now i show energy in Text field, with effects?
Wait answer, thanks!
[import]uid: 211767 topic_id: 35457 reply_id: 335457[/import]