Good examples of sound management on Android?

Hello friends;
Is there any good example of sound managing on the Android? Like managing several playSounds and playEventSounds in the same game?
I have a music game on the AppStore that works flawlessly on the iPhone, but the Android version is giving me a hard time, no matter Im using the correct sound and music format (ogg’s and mp3), and pre-loading the sounds, etc.
Basically the playSound is not working at all… or if I make it work, as soon as I use the stopSound it actually “stop” any other subsequent playSounds.
I need to manage the playSound effectively to play different background music.
Any ideas or help are very welcome. [import]uid: 3686 topic_id: 2683 reply_id: 302683[/import]

Could I ask how you are managing media.playSound() so that it does not lag your iPhone app when you play a new music file?

I have tried the preload approach, but preloading several music files does not seem to work. Swapping lags the game for about a half second, but noticeable.

Also, you mentioned .ogg files. Does the iPhone actually read those files too?

Ive wondered if my .mp3 files are too large or something, and causes Corona to lag a little bit. Does down sampling help the load time? [import]uid: 8541 topic_id: 2683 reply_id: 8000[/import]

I never had problems with playSound and iPhone. Probably, as you already mentioned, you must down-sample the mp3 files to see if that helps.
iPhone can’t read ogg. [import]uid: 3686 topic_id: 2683 reply_id: 8027[/import]