Google Analytics Plugin doesn't work correctly

Hello
I add code only in my main.lua. I use composer for other scenes
 

code:

local googleAnalytics = require( "plugin.googleAnalytics" ) googleAnalytics.init( "App1", "UA-123671845-1" )

but in Google Analytics I don’t see right statistic about installs (1-2 installs per day)
but in fact, I have 100+ installs per day
where I made a mistake?

Why do you believe that is a mistake? Sounds like a good problem to have. Where are these extra 100 installs occurring?

I just find how to solve the problem

From Google Play I have 100+ installs per day. I also use Google Adwords

There is a big difference to understand here. The Google Play console is most likely reporting downloads and counting that as an Install. I can log in to Google Play on my laptop’s browser, find your app and install it to my Android tablet. That would count as an install. Yet I have never run your app to execute the above code. Your code really defines “Installed and ran”.

What I think @agramonte was actually asking you is why are you getting all these installs that never run? There was a time about a year ago where on iOS I might only get 10 installs a day on a free game, but then suddenly those jumped to 100 installs a day on an old game. But I didn’t see any increase in usage of the app. Also paid apps didn’t have a similar increase in installs. This happened to just about everyone else and the common theory was there was some bot downloading the apps and falsely driving up those numbers. 

I don’t know if Google Play has similar issues, but it’s very likely that the difference between downloads and download and run’s are different enough to cause your discrepancy. 

Rob

Why do you believe that is a mistake? Sounds like a good problem to have. Where are these extra 100 installs occurring?

I just find how to solve the problem

From Google Play I have 100+ installs per day. I also use Google Adwords

There is a big difference to understand here. The Google Play console is most likely reporting downloads and counting that as an Install. I can log in to Google Play on my laptop’s browser, find your app and install it to my Android tablet. That would count as an install. Yet I have never run your app to execute the above code. Your code really defines “Installed and ran”.

What I think @agramonte was actually asking you is why are you getting all these installs that never run? There was a time about a year ago where on iOS I might only get 10 installs a day on a free game, but then suddenly those jumped to 100 installs a day on an old game. But I didn’t see any increase in usage of the app. Also paid apps didn’t have a similar increase in installs. This happened to just about everyone else and the common theory was there was some bot downloading the apps and falsely driving up those numbers. 

I don’t know if Google Play has similar issues, but it’s very likely that the difference between downloads and download and run’s are different enough to cause your discrepancy. 

Rob