Google Analytics - producing IDFA error

Hi, I am currently getting the same error. I have been working on this for days. Has it been solved? Thanks!

As far as we know, its been solved. It’s been over a month since anyone mentioned it.

What version of Corona SDK are you using?

What platform are you running it on (Windows, OS X)

What device are you testing on?

What OS and version is that device running?

Can you provide the console log from the device with the message in it?

Rob

I have a OS X and Xcode 7.1. I’m working on a mobile app using Unity3D. I use Google Analytics plugin for unity. The app is working fine on iPhone 6s iOS 9.1. But after I follow the step to configure the plugin, I got idfa class missing. I’m not sure what version of Corona SDK I use. Sorry, its my first time making mobile app. But thank you so much! 

2016-06-06 23:25:09.151 GoFindFashion[2504:1203383] -> registered mono modules 0x10121f4a0

2016-06-06 23:25:09.317 GoFindFashion[2504:1203383] You’ve implemented -[<UIApplicationDelegate> application:didReceiveRemoteNotification:fetchCompletionHandler:], but you still need to add “remote-notification” to the list of your supported UIBackgroundModes in your Info.plist.

-> applicationDidFinishLaunching()

-> applicationDidBecomeActive()

Init: screen size 750x1334

Initializing Metal device caps

Initialize engine version: 5.3.4f1 (fdbb5133b820)

UnloadTime: 1.087750 ms

Initializing Google Analytics 0.2.

GoogleAnalyticsV4:InitializeTracker()

GoogleAnalyticsV4:Awake()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

Initializing Google Analytics iOS Tracker.

GoogleAnalyticsiOSV3:InitializeTracker()

GoogleAnalyticsV4:InitializeTracker()

GoogleAnalyticsV4:Awake()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

2016-06-06 23:25:17.067 GoFindFashion[2504:1203383] VERBOSE: GoogleAnalytics 3.15 +[GAITrackerModel initialize] (GAITrackerModel.m:88): idfa class missing, won’t collect idfa

[ERROR]native : unity.cc:221 Resume: Start() has not been called!

 

[ERROR]native : unity.cc:221 Resume: Start() has not been called!

 

2016-06-06 23:25:17.512 GoFindFashion[2504:1203383] INFO: GoogleAnalytics 3.15 -[GAIReachabilityChecker reachabilityFlagsChanged:] (GAIReachabilityChecker.m:159): Reachability flags update: 0X000002

2016-06-06 23:25:22.514 GoFindFashion[2504:1203691] INFO: GoogleAnalytics 3.15 -[GAIBatchingDispatcher hitsForDispatch] (GAIBatchingDispatcher.m:368): No pending hits.

Corona SDK is a different platform than Unity 3D. If you’re using Unity, you need to ask in their forums. If your game is a 2D game instead of a 3D game, I would invite you to check out Corona SDK (https://coronalabs.com). It’s a great platform to build apps and games on. However, we are not a 3D engine.

Rob

Any updates about google analytics and IDFA related problem?

This thread got hijacked to talk about different problems. It’s a very long post, and it’s really hard to know what problem is being reported.

At this point, if you’re having an issue with the GA plugin. please file a bug report using the “Report a bug” link at the top of the page. You will need a test case that causes the error to happen. The simpler you can make it the better. This must at a minimum include a build.settings, config.lua and main.lua file for the test case. It also needs any other assets needed to let an engineer, build the app to a device without them having to guess at what’s needed.  Drop all of this in a .zip file and attach it to the bug report.

Please post the CaseID number you get back from the confirmation email here.

Thanks

Rob