A couple of our games are well over the limit for Google Play and have used PAD before and this was all working fine, however we now can’t submit updates for them as the “upfront asset packs” are too large, which would presumably not be the case if the PAD stuff was working.
Has anything changed with them in the last 6 months or so that I’ve missed?
To clarify, we have licensing set up and usesExpansionFile set to true and this has worked before, it’s just not now.