Hi,
I am experiencing issues with the gpgs multiplayer service. My issue occurs on attempting to create a room. I get about as far getting the gpgs player select screen to show up. Once I pick a player to invite to the game, the room listener that I have set in my create room request will fire off but will return an error. Now I also have previously set a room listener in my code on successful initialization and logging into gpgs, via the setRoomListener request call. But as I understand it, the new room listener would override the old one.
At this point I’m completely stuck and don’t what to do to resolve this problem
Thanks,
Albert