Ok, I started all over. Removed Game Services for my game and went to API Console and removed all associated client ids. Then I followed the direction stated earlier using the SHA1 key from my debug.keystore. Again I get the “sign-in error”. Here’s what logcat reports. Any help is appreciated, as I am completely stuck.
D/BaseGameActivity(30607): onCreate: creating GamesClient
D/BaseGameActivity(30607): onCreate: creating GamesPlusClient
D/BaseGameActivity(30607): isGooglePlayServicesAvailable returned 0
D/BaseGameActivity(30607): beginUserInitiatedSignIn: starting new sign-in flow.
D/BaseGameActivity(30607): Connecting GamesClient.
D/BaseGameActivity(30607): onConnectionFailed: result 4
D/BaseGameActivity(30607): onConnectionFailed: since user initiated sign-in, trying to resolve problem.
D/BaseGameActivity(30607): resolveConnectionResult: trying to resolve result: ConnectionResult{statusCode=SIGN_IN_REQUIRED, resolution=PendingIntent{2ba55af0: android.os.BinderProxy@2ba69b80}}
D/BaseGameActivity(30607): result has resolution. Starting it.
E/Trace (30689): error opening trace file: No such file or directory (2)
I/Recovery(10171): Received: Intent { act=com.google.android.gms.INITIALIZE flg=0x10 pkg=com.google.android.gms cmp=com.google.android.gms/.recovery.AccountRecoveryService$Receiver }
D/dalvikvm(23357): GC_CONCURRENT freed 453K, 50% free 3801K/7588K, paused 3ms+3ms, total 35ms
D/dalvikvm(23357): WAIT_FOR_CONCURRENT_GC blocked 23ms
D/libEGL (30689): loaded /system/lib/egl/libEGL_adreno200.so
D/libEGL (30689): loaded /system/lib/egl/libGLESv1_CM_adreno200.so
D/libEGL (30689): loaded /system/lib/egl/libGLESv2_adreno200.so
I/Adreno200-EGL(30689): <qeglDrvAPI_eglInitialize:294>: EGL 1.4 QUALCOMM build: AU_LINUX_ANDROID_JB.04.01.01.00.036_msm8960_JB_CL2644550_release_AU (CL2644550)
I/Adreno200-EGL(30689): Build Date: 07/31/12 Tue
I/Adreno200-EGL(30689): Local Branch:
I/Adreno200-EGL(30689): Remote Branch: quic/master
I/Adreno200-EGL(30689): Local Patches: NONE
I/Adreno200-EGL(30689): Reconstruct Branch: AU_LINUX_ANDROID_JB.04.01.01.00.036 + NOTHING
D/GCM (23357): GcmService start Intent { act=com.google.android.gms.INITIALIZE flg=0x10 pkg=com.google.android.gms cmp=com.google.android.gms/.gcm.GcmService } com.google.android.gms.INITIALIZE
D/OpenGLRenderer(30689): Enabling debug mode 0
I/ActivityManager( 537): Displayed com.google.android.gms/.games.ui.signin.SignInActivity: +368ms
E/GameAgent(10171): Unable to retrieve 1P application 962042484436 from network
E/CheckGameplayAcl(30689): Unable to load metadata for game
D/BaseGameActivity(30607): onActivityResult, req 1 response 10002
D/BaseGameActivity(30607): isGooglePlayServicesAvailable returned 0
D/BaseGameActivity(30607): beginUserInitiatedSignIn: continuing pending sign-in flow.
D/BaseGameActivity(30607): resolveConnectionResult: trying to resolve result: ConnectionResult{statusCode=SIGN_IN_REQUIRED, resolution=PendingIntent{2ba55af0: android.os.BinderProxy@2ba69b80}}
D/BaseGameActivity(30607): result has resolution. Starting it.
D/dalvikvm( 537): JIT code cache reset in 5 ms (1048552 bytes 7/0)
D/dalvikvm( 537): GC_FOR_ALLOC freed 988K, 28% free 8391K/11636K, paused 86ms, total 89ms
W/libc (30607): pthread_create sched_setscheduler call failed: Operation not permitted
I/OpenAL_SLES(30607): playback_function started
D/dalvikvm(30607): GC_FOR_ALLOC freed 1506K, 70% free 2704K/8760K, paused 21ms, total 23ms
I/dalvikvm-heap(30607): Grow heap (frag case) to 3.923MB for 640016-byte allocation
D/dalvikvm(30607): GC_CONCURRENT freed 50K, 63% free 3309K/8760K, paused 5ms+5ms, total 39ms
D/dalvikvm(30607): WAIT_FOR_CONCURRENT_GC blocked 1ms
I/dalvikvm-heap(30607): Grow heap (frag case) to 4.514MB for 640016-byte allocation
D/dalvikvm(30607): GC_CONCURRENT freed 628K, 63% free 3306K/8760K, paused 3ms+5ms, total 34ms
D/dalvikvm(30607): GC_FOR_ALLOC freed 633K, 70% free 2681K/8760K, paused 20ms, total 20ms
I/dalvikvm-heap(30607): Grow heap (frag case) to 4.435MB for 1200016-byte allocation
D/dalvikvm(30607): GC_CONCURRENT freed 9K, 57% free 3854K/8760K, paused 3ms+11ms, total 50ms
D/dalvikvm(30607): GC_FOR_ALLOC freed 18K, 57% free 3846K/8760K, paused 19ms, total 19ms
I/dalvikvm-heap(30607): Grow heap (frag case) to 5.572MB for 1200016-byte allocation
D/dalvikvm(30607): GC_CONCURRENT freed 3K, 43% free 5018K/8760K, paused 4ms+1ms, total 26ms
D/dalvikvm(30607): GC_FOR_ALLOC freed 2351K, 63% free 3268K/8760K, paused 16ms, total 16ms
I/dalvikvm-heap(30607): Grow heap (frag case) to 4.449MB for 614416-byte allocation
I/Corona (30607): Menu: enterScene event
D/dalvikvm(30607): GC_CONCURRENT freed 605K, 63% free 3265K/8760K, paused 3ms+4ms, total 48ms
I/ActivityManager( 537): Displayed com.google.android.gms/.games.ui.signin.SignInActivity: +158ms
E/GameAgent(10171): Unable to retrieve 1P application 962042484436 from network
E/CheckGameplayAcl(30689): Unable to load metadata for game
D/BaseGameActivity(30607): onActivityResult, req 1 response 10002
D/BaseGameActivity(30607): responseCode != RESULT_OK, so not reconnecting.
D/BaseGameActivity(30607): giveUp: giving up on connection. Status code: 4
D/BaseGameActivity(30607): ERROR CODE 4: message=There was an issue with sign-in.; details=SIGN_IN_REQUIRED