Does it work for everyone now? Thought I’d share the lessons I learned in case it helps anyone else. I didn’t read everything above so I hope I’m not boring people. Anyway lessons learned:
- Like someone mentioned: the client ID is ALWAYS incorrect the first time you link a game on the google play dev console. you can see the error if you go to the api console. It will be stated like this the first time:
XXXXXXXXXXX.apps.googleusercontent.com
but when you remove the client ID and the linked app from the dev console and redo the process again the api console will show a client ID in the following format instead:
XXXXXXXXXXX-YYYYYYYYYYYYYYYYYYYYYYYYYYYY.apps.googleusercontent.com instead. Stupid bug Google…!
Well, now it will work! Unless:
- If you tried to sign-in when it was incorrectly configured like above, the phone will remember that in the cache for your app. Go to application management and clear the data/cache for your app and it will try to re-sign-in next time.
Hope this helps someone! I spent the better part of this day to get this to work. Finally got the plugin sample going just a few minutes ago!