I’m teting GPGS and this is what I get when calling init:
E/GooglePlayServicesUtil(27119): The Google Play services resources were not found. Check your project configuration to ensure that the resources are included.
I’m teting GPGS and this is what I get when calling init:
E/GooglePlayServicesUtil(27119): The Google Play services resources were not found. Check your project configuration to ensure that the resources are included.
I’m teting GPGS and this is what I get when calling init:
E/GooglePlayServicesUtil(27119): The Google Play services resources were not found. Check your project configuration to ensure that the resources are included.
Hi, I am also having the same issue, can any one know the solution?
Does your device have the Google Play Services app installed?
Yes, this error occurs even when I successfully log into game services and use it in my game.
So its doesn’t stop you from using the plugin?
no, it does not. however this is a strange error…
are you trying to hack something in there to make it work?
No hacks.
I have the same issue - when i turn on WiFi, my game crashes on the start with same error
I’m teting GPGS and this is what I get when calling init:
E/GooglePlayServicesUtil(27119): The Google Play services resources were not found. Check your project configuration to ensure that the resources are included.
Hi, I am also having the same issue, can any one know the solution?
Does your device have the Google Play Services app installed?
Yes, this error occurs even when I successfully log into game services and use it in my game.
So its doesn’t stop you from using the plugin?
no, it does not. however this is a strange error…
are you trying to hack something in there to make it work?
No hacks.
I have the same issue - when i turn on WiFi, my game crashes on the start with same error
has anyone solve this? I have the same issue with my enterprise build and it crashes my app
In case of Enterprise, try to include the assets it’s complaining about into your android project directory.
I think it should be easy to find somewhere in the docs of google play what should be included.
I’m on enterprise now, but haven’t migrated games where I use google play services.
The init method works fine but the request(“login”) where it suddenly crash the app. I’ve tried to follow every steps in the docs and also decompile the build made by Corona Pro to see what resources or lines in my androidmanifest are missing.
Still can’t get it to work though… arghhh
To Joshua Quick or anyone if you happen to read this :
Help?
yanuar, it’s a shot in the dark, but check your required android version, and whether or not you should include the additional compatibility jar into your project, to make it work on lower versions of android.
I do remember, I had to add this compatibility jar to make my [not corona related] project to work on earlier androids.
Hmm… from the enterprise plugin package, the gameNetwork-google is 1126, so that mean if the latest enterprise with graphic 1.0 is 1202 I should be good right?
I also have used the Froyo google-play-services.jar instead of the original one just in case it’s because the Froyo 2.2 compatibility issue.
In my androidmanifest.xml my minimum sdk is 8 (Froyo)