Google play games Store sign-in issue

Hello everyone,

My app isn’t in google play stores yet, what happening is my google play store sign-in dialog box opens rotates for 2-3 sec and then it disappears without signing in it has asked me for Google Drive sign-in but not for Google Play Games.I have rolled out my app for internal testing so is it something like the Google Play Games sign-in gets activated when I release my app for Beta testing or alpha testing?? I am not understanding anything.

Even I have been successful in creating adb file log but do not know how to read them.

Please someone help : )

The below are the statements which are displayed in my console, posting as many of you may find it helpful 

WARNING: The ‘licensing’ provider (google) is not available on the simulator

Lua Patch::activating patch ‘string-format’

Lua Patch::activating patch ‘table-pop’

availability: true

plugin.gpgs: enableDebug() is not supported on this platform.

plugin.gpgs: init() is not supported on this platform.

Have you built the store processing yourself. If so then I recommend download IAP Badger. These routines can easily be setup in your code and they handle all of the nasty stuff for you.

@swanandthakur1105, you can only test Google Play Game Services on a real device. The Corona simulator is just telling you that. It’s what these two lines mean:

plugin.gpgs: enableDebug() is not supported on this platform.

plugin.gpgs: init() is not supported on this platform.

 

You’re “adb logcat” file should have any errors in it generated by your app as well as GPGS. My advice is look for a message in the log file that is similar to:

 

Jun 02 04:27:37.006 Platform: iPhone / x86_64 / 10.13.4 / NVIDIA GeForce GT 650M OpenGL Engine / 2.1 NVIDIA-10.30.25 355.11.10.10.30.120 / 2018.3282 / en-US | US | en_US | en

 

Of course I copied this from the simulator, so for you Platform will likely be “Android” and the rest of the values should match your device. Use that as a starting point and look for anything that looks like a warning or error from either your app or from Google. You can always upload the log file to a sharing service like Google Drive or Dropbox and post a sharable URL to it here and see if community developers can help you analyze the log.

 

Rob

Have you built the store processing yourself. If so then I recommend download IAP Badger. These routines can easily be setup in your code and they handle all of the nasty stuff for you.

@swanandthakur1105, you can only test Google Play Game Services on a real device. The Corona simulator is just telling you that. It’s what these two lines mean:

plugin.gpgs: enableDebug() is not supported on this platform.

plugin.gpgs: init() is not supported on this platform.

 

You’re “adb logcat” file should have any errors in it generated by your app as well as GPGS. My advice is look for a message in the log file that is similar to:

 

Jun 02 04:27:37.006 Platform: iPhone / x86_64 / 10.13.4 / NVIDIA GeForce GT 650M OpenGL Engine / 2.1 NVIDIA-10.30.25 355.11.10.10.30.120 / 2018.3282 / en-US | US | en_US | en

 

Of course I copied this from the simulator, so for you Platform will likely be “Android” and the rest of the values should match your device. Use that as a starting point and look for anything that looks like a warning or error from either your app or from Google. You can always upload the log file to a sharing service like Google Drive or Dropbox and post a sharable URL to it here and see if community developers can help you analyze the log.

 

Rob