google play - get plugin failed

I have been successfully using google play for achievements and leaderboards, but after about a week of testing, I suddenly get the message “Get plugin failed” when trying to execute a build.  Is it necessary to have a paid version of Corona to do this?  All of my settings appear to be fine.

 androidPermissions = {
    “android.permission.INTERNET”,
   },
     android =
    {
        googlePlayGamesAppId = “9757235XXXXX” – Your Google Play Games App Id
    },
    plugins =
    {
        – key is the name passed to Lua’s ‘require()’
        [“CoronaProvider.gameNetwork.google”] =
        {
            – required
            publisherId = “com.coronalabs”,
   supportedPlatforms = { android=true },
        },
    },
 

}

I finally figured this out myself.  I downloaded the latest public version of the Corona SDK that I could find, and everything works now.  I have no idea why the earlier version that I was using (2014.2189) suddenly stopped working, but upgrading to version 2014.2393 appears to have fixed the problem.

Hopefully this will help others that might run into this problem.

I finally figured this out myself.  I downloaded the latest public version of the Corona SDK that I could find, and everything works now.  I have no idea why the earlier version that I was using (2014.2189) suddenly stopped working, but upgrading to version 2014.2393 appears to have fixed the problem.

Hopefully this will help others that might run into this problem.