Corona version: 2017.3184 (2017.12.8)
Hi folks. We’ve got a strange issue that we are scratching our heads at.
When we release our games we release a LITE and FULL version of each. The LITE version uses lots of IAP and Ads plugins, while our FULL version is upfront paid and doesn’t include any IAP or Ads plugins.
The problem : our FULL games are all failing on Amazon. See attached picture “AmazonFULL.png”. This is the "Corona: Developer Error <game> does not target the Google Play store, but includes Google Play Services. This is adding unneccessary bloat to your app as Google Play Services depends on the Google Play store. Please remove Google Play Services from builds that do not target Google Play.
The strange part: our LITE games, with many more plugins but otherwise is the exact same game and source code, works fine! See attached picture “AmazonLITE.png”. The only thing different between them is the build.settings.
In both cases we are targeting the Amazon Store when building. Both use the same source code. The working LITE versions use the same plugins as the FULL version, just with more of them. Example: they both use Firebase analytics, ZIP, social, etc.
Here’s the build.settings for the working LITE game:
settings = { splashScreen = { enable = false }, orientation = { default = "landscapeRight", supported = { "landscapeLeft", "landscapeRight", }, }, excludeFiles = { all = { "\*.ogg" , "Launch.png" , "Launch@2x.png" , "Launch@3x.png" , "FireRabbitLaunchScreen.storyboardc" , "Images.xcassets" , "Icon-40.png" , "Icon-58.png" , "Icon-76.png" , "Icon-80.png" , "Icon-87.png" , "Icon-120.png" , "Icon-152.png" , "Icon-167.png" , "Icon-180.png" , "Icon-1024.png" , "carnageflexibles/horseHUD\*" , "carnageflexibles/swinventory\*" } }, plugins = { ["CoronaProvider.native.popup.social"] = { publisherId = "com.coronalabs", }, ["plugin.zip"] = { publisherId = "com.coronalabs" }, ["plugin.CoronaSplashControl"] = { publisherId = "com.coronalabs" }, ["plugin.chartboost"] = { publisherId = "com.coronalabs" }, ["plugin.unityads"] = { publisherId = "com.coronalabs" }, ["plugin.adcolony"] = { publisherId = "com.coronalabs" }, ["plugin.inMobi"] = { publisherId = "com.coronalabs" }, ["plugin.applovin.paid"] = { publisherId = "com.coronalabs" }, ["plugin.admob"] = { publisherId = "com.coronalabs" }, ["plugin.vungle"] = { publisherId = "com.vungle", }, ["plugin.adbuddiz"] = { publisherId = "com.adbuddiz", }, ["plugin.fbAudienceNetwork.paid"] = { publisherId = "com.coronalabs", }, ["plugin.revmob"] = { publisherId = "com.coronalabs", }, ["plugin.iap\_badger"] = { publisherId = "uk.co.happymongoose", }, ["plugin.amazon.iap"] = { publisherId = "com.coronalabs", }, ["plugin.firebaseAnalytics"] = { publisherId = "tech.scotth", }, }, android = { useGoogleServicesJson = true, usesPermissions = { "android.permission.INTERNET", "android.permission.ACCESS\_NETWORK\_STATE", }, }, }
… and here’s the NOT working FULL build.settings:
settings = { splashScreen = { enable = false }, orientation = { default = "landscapeRight", supported = { "landscapeLeft", "landscapeRight", }, }, excludeFiles = { all = { "\*.ogg" , "Launch.png" , "Launch@2x.png" , "Launch@3x.png" , "FireRabbitLaunchScreen.storyboardc" , "Images.xcassets" , "Icon-40.png" , "Icon-58.png" , "Icon-76.png" , "Icon-80.png" , "Icon-87.png" , "Icon-120.png" , "Icon-152.png" , "Icon-167.png" , "Icon-180.png" , "Icon-1024.png" , "carnageflexibles/horseHUD\*" , "carnageflexibles/swinventory\*" } }, plugins = { ["CoronaProvider.native.popup.social"] = { publisherId = "com.coronalabs", }, ["plugin.zip"] = { publisherId = "com.coronalabs" }, ["plugin.CoronaSplashControl"] = { publisherId = "com.coronalabs" }, ["plugin.firebaseAnalytics"] = { publisherId = "tech.scotth", }, }, android = { useGoogleServicesJson = true, usesPermissions = { "android.permission.INTERNET", "android.permission.ACCESS\_NETWORK\_STATE", }, }, }
Please help us so we stop losing so much hair. We can’t publish our portfolio FULL games to Amazon right now.
Cheers,
Chris