GPGS - iOS Crash

Bug sent:7920768.

The bug is definitely GPGS in this case,  my sample project has everything removed and it still bombs…

Vent time:  I am slightly annoyed at this Rob (not blaming you), I started dealing with Lerg on this about a month ago, I sent him all this info via a private message which he confirmed and then things just went silent (I thought he was in charge of the GPGS stuff so he was the man to deal with, he never told me to submit a bug).  I know you guys are busy, and have tried to be patient, but this seems ridiculously slow.  Vent finished…

Thanks, 

Craig

I’m sorry for the frustrations. I’m investigating the status of this.

Rob

Sorry, should have posted bug number here - 7920768. Anyword on this?

It’s being researched.

Rob

Hey guys,

Is there any further word on this one? I’ve got a similar crash on iOS whenever I submit a new highscore to a leaderboard.

Just to double check that it wasn’t some other part of my game, I stripped it right down to the barest minimum in a test project - which does absolutely nothing (ie. no UI, no scene loading etc) except init the GPGS plugin, login and try to submit some random leaderboard entries and it will crash all the time with an error recorded in the log as:

“*** Terminating app due to uncaught exception ‘NSInvalidArgumentException’, reason: ‘*** -[__NSPlaceholderDictionary initWithObjects:forKeys:count:]: attempt to insert nil object from objects[0]’”

Any thoughts? It’s a real problem, since our game is in the final stages before release and having leaderboards is a fairly crucial part of it. The Android version works perfectly, just not on our test iPhones.

Thanks in advance!

Yip.

In same boat, been beta testing for a month, had promo video made, just need this and then I plan to release.

Craig

Hey,

Any word on this?  Sorry to keep asking (I have been waiting almost 2 months), but I have put releasing my app on hold until this is fixed so can I have some indication of whether this is likely to be resolved soon?  

I would like to tailor my next step as to reduce my workload;

 - If it is going to be addressed real soon then I will wait.

 - If it is in the near future then I will code out the leaderboard on iOS (slightly reluctant as I have mentioned leaderboard in press release and it is on website)

 - If it is a long way of I will drop GPGS for iOS and code in game center…

Thanks,

Craig

The status hasn’t changed since the last time I inquired. I’m re-checking.

Rob

No update?

Can I have a reply to this please?  

I only want to know what direction to take as I really want to submit my app and this is the only thing I am waiting on.

Thanks,

Craig

Ditto for that.

We’re in a similar situation, in that our app is nearing completion - it’s in final testing phases now. Unfortunately the leaderboard side of things is fairly important though, which leaves us in a tricky situation.

If the iOS issues aren’t resolved, we’d either have to remove the leaderboard side of things altogether (not ideal, since it’s actually a fairly core part of the game play) or roll our own solution from scratch, as using the iOS Game Centre isn’t an option due to us needing support for the Daily Leaderboards that GPGS provides.

Obviously rolling our own is doable, but it’s immensely time consuming and also seems redundant since the functionality is already there with GPGS. :frowning:

Hope there’s some news soon.

Thanks,

Simon.

Bump

What is the status of this issue?

Without getting into too many specifics, the bug report didn’t get to where it needed to get to. It’s in the right place now. 

Rob

Hi Rob,

Great to hear that the issue is now in the right place. Not to get too narky about it, but are there are further updates on this one?

It’s been quite a while since the original issue was mentioned, with little to no updates are whether it’s an issue that is being actively looked into; or whether there is even a plan to look into it. As a result our game is in complete limbo as to when it can be released; or - more worryingly - _if_ it can be released.

Had hoped that the recent, official release of .3068 might resolve the issue, but no such luck :frowning:

While I appreciate that there’s been a lot going on (recent acquiring by Appodeal, to name but one), it’d be great to have some kind of idea as to what’s happening here. Even if it’s for no other reason than for us to have something we can plan around.

Thanks,

Simon.

Hi Simon,

I received the following 3 days ago (April 4th), I meant to post then but it slipped my mind.  It looks like they are on to it.

Hi, We are working on a fix for this and would update you as soon as this is fixed. Thank you for your patience. Thanks, Paranjay Menaria

Thanks,

Craig

Ah, fantastic :slight_smile:

Thanks Craig!

Hey,

Any update on this?  I checked the email I received from support and the helpdesk ticket url is no longer valid??

Cheers,

Craig

I’m trying to find a status for you.

I noticed that they’ve updated the GPGS plugin page with a note, stating this:

Formerly, this plugin was also compatible with iOS, but Google no longer supports integration with iOS. If you previously implemented this service on iOS, you should migrate that implementation to another service.

Obviously not the best news, but not something that Corona can do much about :frowning: I’m currently migrating iOS over to Game Centre, as it appears to be the best option for now.