Gpgs leaderboards loadScores

Hi guys,

I am trying to implement custom daily leaderboard in my game, and getting very strange behavior:

My request is to get the top 5 players, when the local player have no score i do get top 5,

but after i submit a score for the local player the same call return response as “centered” call,

i am unable to get top scores if the player already played today…

[lua]commonData.gpgs.leaderboards.loadScores( {
leaderboardId = myCategory,
friendsOnly = false,
limit = 5,
timeSpan = “daily”,
reload = true,
listener = function(event2)
print("--------top----------")
printTable(event2)
commonData.leaderboard.top = event2.scores
 

} ) [/lua]

btw -

1.leaderboards.show do work good for me and display the top players

2.i am using the latest daily build 

Did someone get the same issue and manage to overcome it?

thanks , Barak  

Maybe someone from corona team can help me check it?

I double checked it and it acts the same also when i declare position=“top” (which is the default value)

Its look like that i am getting the behavior of “listWindow” from google docs, with returnTopIfAbsent=true

https://developers.google.com/games/services/web/api/scores/listWindow

I’ve tried to check device logs for request to google but couldn’t find anything relevant…

Any lead will be very welcome here :slight_smile:

thanks, Barak

Maybe someone from corona team can help me check it?

I double checked it and it acts the same also when i declare position=“top” (which is the default value)

Its look like that i am getting the behavior of “listWindow” from google docs, with returnTopIfAbsent=true

https://developers.google.com/games/services/web/api/scores/listWindow

I’ve tried to check device logs for request to google but couldn’t find anything relevant…

Any lead will be very welcome here :slight_smile:

thanks, Barak