gpgs multiplayer

First of all, do you recommend using gpgs for multiplayer for my game ? that means that the user can only play with his google account.

also does the multiplayer work for ios ?

if you don’t recommend using gpgs what other service would be good and cheap, or would you recommend developing the multiplayer myself ? (talking about turn-based not real-time)

Hi @Nerox,

For GPGS, multiplayer for iOS is still in development. So, if you want to start integrating a cross-platform multiplayer system now, I would suggest either PlayFab or Photon Cloud. You can find the links to each plugin below, and then research what each plugin can offer you:

PlayFab: https://marketplace.coronalabs.com/plugin/playfab-client

Photon Cloud: https://marketplace.coronalabs.com/plugin/photon-cloud

Take care,

Brent

I am aware of PlayFab and Photon Cloud…

The thing is,

I don’t know how can PlayFab relate to real-time/turn-based multiplayer.

I think Photon Cloud is very overpriced and not practical, and very limited

20 connections for the free version isn’t anywhere near good,

also 500 connections for a 100$ monthly is really bothering me.

What if there is more than 500 user connected ? what if I exceed the number by a lot ?

I find these numbers really low and for a really high price, for big apps like WSOP for example, what do they use ?

I don’t know if GPGS’ limitations are any better, but just guessed,

Also is there any estimate on when GPGS’ multiplayer for iOS will be ready ?

What about game spark?

https://bitbucket.org/gamesparks/gamesparks-corona

Yep you can use GameSparks for that using our Challanges functionality:

https://docs2.gamesparks.com/documentation/configurator/multiplayer/challenges.html

Tutorial for Asynchronous Turn Based Challenges:
https://docs2.gamesparks.com/tutorials/multiplayer/score-based-asynchronous-challenges.html

We are also being added to the Corona Plugin Suite soon!

If you have any questions, please do not hesitate to get in touch with the support team via: https://support.gamesparks.net/support/home where we can respond to you quickly and directly.

Clare

Hi @Nerox,

For GPGS, multiplayer for iOS is still in development. So, if you want to start integrating a cross-platform multiplayer system now, I would suggest either PlayFab or Photon Cloud. You can find the links to each plugin below, and then research what each plugin can offer you:

PlayFab: https://marketplace.coronalabs.com/plugin/playfab-client

Photon Cloud: https://marketplace.coronalabs.com/plugin/photon-cloud

Take care,

Brent

I am aware of PlayFab and Photon Cloud…

The thing is,

I don’t know how can PlayFab relate to real-time/turn-based multiplayer.

I think Photon Cloud is very overpriced and not practical, and very limited

20 connections for the free version isn’t anywhere near good,

also 500 connections for a 100$ monthly is really bothering me.

What if there is more than 500 user connected ? what if I exceed the number by a lot ?

I find these numbers really low and for a really high price, for big apps like WSOP for example, what do they use ?

I don’t know if GPGS’ limitations are any better, but just guessed,

Also is there any estimate on when GPGS’ multiplayer for iOS will be ready ?

What about game spark?

https://bitbucket.org/gamesparks/gamesparks-corona

Yep you can use GameSparks for that using our Challanges functionality:

https://docs2.gamesparks.com/documentation/configurator/multiplayer/challenges.html

Tutorial for Asynchronous Turn Based Challenges:
https://docs2.gamesparks.com/tutorials/multiplayer/score-based-asynchronous-challenges.html

We are also being added to the Corona Plugin Suite soon!

If you have any questions, please do not hesitate to get in touch with the support team via: https://support.gamesparks.net/support/home where we can respond to you quickly and directly.

Clare