Hi,
So I upgraded to pro and my first Camera texture fill did not go very well. I can see the engine attempting to put camera feed on the screen, but it looks locked up to me. Like a fresh image every minute.
Here is my very basic code:
local x = display.contentCenterX
local y = display.contentCenterY
local shape = display.newRect( 0, 0, display.contentWidth, display.contentHeight )
shape.fill = { type=“camera” }
I am doing this on an IPAD3
Regards,
Arthur