Graphics 2.0

Before you respond, yes I know this has been beaten to death lol…

Just checking if there was any “general” idea/time frame of when Graphics 2.0 will be going into daily builds, as while there are some cool features with what I have seen in blogs etc. for 2.0 I am really only needing 1 feature which is distort(x1,x2,x3,x4) etc. 

I know i could do it with a sprite and what not but would rather not load up more resources in memory if i don’t have to :slight_smile:

I am not concerned with “when” it is going to be released as I have some time for that, just would rather not do sprites and then have to pull it all out if it isn’t going to be that long.

I applied for Alpha/Beta as I am sure many others did as well and never heard back which I totally get because of keeping a small pool to manage :slight_smile:

Any kind of time frame for dailybuilds, beta or anything else would be very helpful I am sure not only to me but for other developers to decide to skip a section at the moment and continue on with other areas of programming or to simply come up with a work around.

I don’t mean this message to start a debate or anything else just as a way for me to determine a plan moving forward on this particular project i am working on. :slight_smile:

What do you need from 2.0 that is holding you up? AFAIK 2.0 is completely backwards compatible with existing APIs (probably excluding deprecated libraries like movieclip), so unless there’s a new feature in 2.0 that you really need there should be no reason to just carry on.

SegaBoy, 

The one feature i need that i thought was a Graphics 2.0 thing is quadrilateral distortion for example:

transition.to( myObject, { x1=200, x3=-300, y3= 100, x2=400, x4=-100, y4=-100, time=1500, delay=1000, transition=easing.inExpo } )

Now that I am looking at the code it kind of makes sense for this to be in Transition 2.0 but haven’t bothered to check because this is more of a 2.5d feature (hence the Graphics 2.0)…

This type of logic isn’t listed in the new Transition docs for daily builds…

In a nutshell what i need this for is to distort an object, imagine a square and you want the base of the square to stay the same width but you want the top of that square to go up and to the left, back down and up and to the right etc. like a square dancing to music but the base remains as it was when it was first rendered.

Make sense?

Chris

Ok, yeah you’re going to need 2.0 for that - I can’t imagine it’s too far away, however that doesn’t particularly help you. Sorry…

Yeah, I am not really looking for a date just more of a heads up from someone to say either might be a while so use plan B or it isn’t more than a few days, weeks out so just move on and come back to it etc. (not full release just the daily build so i can implement it)

Hi @cbishop0,

Our engineers are working hard to get this out to Pro users a.s.a.p., but it will be more than just a few days before this occurs. Then, you will likely need some time to get accustomed to all of the new features, methods, and so forth. So, my advice is to come back to your specific need at a later time, and move forward on other tasks until the 2.0 release is available.

Best regards,

Brent

Brent, 

Thanks, that is exactly what I needed to know :slight_smile:

Chris

What do you need from 2.0 that is holding you up? AFAIK 2.0 is completely backwards compatible with existing APIs (probably excluding deprecated libraries like movieclip), so unless there’s a new feature in 2.0 that you really need there should be no reason to just carry on.

SegaBoy, 

The one feature i need that i thought was a Graphics 2.0 thing is quadrilateral distortion for example:

transition.to( myObject, { x1=200, x3=-300, y3= 100, x2=400, x4=-100, y4=-100, time=1500, delay=1000, transition=easing.inExpo } )

Now that I am looking at the code it kind of makes sense for this to be in Transition 2.0 but haven’t bothered to check because this is more of a 2.5d feature (hence the Graphics 2.0)…

This type of logic isn’t listed in the new Transition docs for daily builds…

In a nutshell what i need this for is to distort an object, imagine a square and you want the base of the square to stay the same width but you want the top of that square to go up and to the left, back down and up and to the right etc. like a square dancing to music but the base remains as it was when it was first rendered.

Make sense?

Chris

Ok, yeah you’re going to need 2.0 for that - I can’t imagine it’s too far away, however that doesn’t particularly help you. Sorry…

Yeah, I am not really looking for a date just more of a heads up from someone to say either might be a while so use plan B or it isn’t more than a few days, weeks out so just move on and come back to it etc. (not full release just the daily build so i can implement it)

Hi @cbishop0,

Our engineers are working hard to get this out to Pro users a.s.a.p., but it will be more than just a few days before this occurs. Then, you will likely need some time to get accustomed to all of the new features, methods, and so forth. So, my advice is to come back to your specific need at a later time, and move forward on other tasks until the 2.0 release is available.

Best regards,

Brent

Brent, 

Thanks, that is exactly what I needed to know :slight_smile:

Chris