I am working on a game that would simulate launching ships into orbit around a planet. I have found examples that use joints, but the joints seem to add behavior to the gravity that do not seem realistic to me. When I attempt to apply thrust perpendicular to the ‘pull’ of the joint, it behaves radically different than when the force is at or near parallel to the joint. I was hoping for samples or suggestions on how to simply apply force to an object relative to is position from the center of a planet.
Suggestions?
Thank you.