Hello folks,
I having an issue:
I have objects going up which I have attached to the physics engine (physics.addBody() ). All is good so far. Now, the problem is that I have a sprite object I want to be able to collide with these spawned
objects going upwards. All works well but the sprite is also going upwards like the objects, which is something I don’t desire to happen. Naturally, this behavior is to expect since I had to attach the sprite object to the physics engine as well, so I can get the collision detection working. But this also makes the sprite object to be influenced by the gravity.
I am stuck. I know there’s a way to make this work, but I can’t seem to figure it out.
Any help is highly appreciated my friends.
Thanks in advance. [import]uid: 75258 topic_id: 22417 reply_id: 322417[/import]
