I’ve been trying various combinations to get this to work and isSensor just makes things not react to physics. So if thing1 hits an isSensor object, a collision happens, but thing1 won’t bounce or have friction and stuff applied.
The only way to make flying objects, or use any type of object that doesn’t “fall down” and to get collisions is to set the gravity to 0. And that won’t work if you have things you want to bump into that fall when touched.
This is why I will practically try and avoid physics at all cost if I just need collision detection.
**SOAPBOX**
Personally I wish that Ansca would fix “kinematic” to behave as the documents say. A kinematic object is like a dynamic object just without being affected by gravity. That means it should generate collisions. That one fix (and let us scale and rotate physics objects) would make this engine soooooooooo much better.
** END SOAPBOX**
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