I create an endless runner platformer game.
I create blocks and add physic to them for use as obstacle and platform for my character
It work perfectly when my character landing on single block.
But when it land on sequence of blocks. When my character ran off. It does not fall to the ground as I expect.
any ideas? or Did I do something wrong?
Here is code for block physics body
physics.addBody(block\_sprite, "static", {shape={-64,-50, -64,64}}, {shape={-64,64, 64, 64}}, {shape={-50,-64, 64,-64}})
And for my character
physics.addBody(character, "dynamic", { bounce=0.0, shape = { 60, -38, 60, 75, -40, 75, -40, -38 } } )
I stuck on this issue for a week