I’ve searched the forum and found a few posts about groups and collision. I seem to have the same problem, but in a slightly different manner. Every single object I’ve added to my game, I have put into my one and only group, called Game( I took this from the Egg demo ). Specifically, I have a ragdoll( lots of square objects bound together with joints ), and some static objects on each side of the screen for collision. When I apply a force to the ragdoll, launching it into the air, the graphics and physics separate. You can see this best using Hybrid drawing mode. I have an update event that moves the group Game y component up or down, based on where the ragdoll goes. If I comment out the Game y component changing, and simply let the ragdoll go without having the camera follow it, the physics and graphics are in sync with each other, appearing to be one and the same, like I’d want. I assume this has something to do with my group, and how I am manipulating it. Can anyone help? Its pretty similar to the Egg demo, but instead of going left/right, I’m going up/down.
Thanks! [import]uid: 8673 topic_id: 2250 reply_id: 302250[/import]