Hi
This thing is driving me nuts.
If I group physics objects (with defined shapes) under group object and then move that group - I get problem with collision objects: They don’t collide with my grouped objects.
Somehow, I discovered that “real” shapes are not moved with the group. They are somewhere near the screen origin. Shooting in that direction I can get the collision.
Why I am not getting real position of the physics shape in “hybrid” mode?
Thanks [import]uid: 101952 topic_id: 32895 reply_id: 332895[/import]