Guide for TexturePacker and dual resolution Sprites

I would like to put together a guide on how to do this. Has anyone had experience with this?

I would like to put one for both using SpriteGrabber and not.

It think the current documentation is a bit confusing.

Any tips are welcome. [import]uid: 8192 topic_id: 6947 reply_id: 306947[/import]

I just use a single (2x resolution) and scale it. [import]uid: 11024 topic_id: 6947 reply_id: 25833[/import]

http://developer.anscamobile.com/forum/2010/12/08/dynamic-retina-spritesheets-heres-how [import]uid: 12108 topic_id: 6947 reply_id: 29370[/import]