Discovered some odd behavior with a project I’m working on. On iPhone and iPad, the hardware audio mute button doesn’t actually silence the app. As far as I know I’m not doing anything in code that would address the hardware in such a way; the use of audio is straightforward and out of the standard audio APIs. Nothing fancy.
What could I have done to invite this behavior? [import]uid: 44647 topic_id: 25300 reply_id: 325300[/import]