Have Static Body React Post-Collision

I have a ‘static’ body (that could also be a ‘kinematic’) body representing the enemy, and it gets shot at with ‘dynamic’ bullet bodies. Post-collision, if I decide the enemy is dead now, is there a way to push the static enemy body in such a way as it would have bounced away if it were kinematic?

I tried getLinearVelocity from the bullet but post-collision, it seems to contain the wrong values, or something else was wrong…

thanks!