Hi all!
I’ve read the blog posts and a number of the other forums about building on iPhone 5 so it doesn’t letterbox. I created the Default–568h@2x.png and placed it in the main directory. I tried the image flipped both horizontally and vertically but neither work.
I also added this to my plist in build.settings
UILaunchImageFile = "Default",
This is my config.lua file:
application = {
content = {
width = 767,
height = 1023,
scale = "zoomEven",
fps = 60,
imageSuffix = {
["@2x"] = .6,
["@4x"] = 1.8
}
}
}
I set my resolution to 767 x 1024 because for some reason, if I set to standard iPad resolution of 768x1024, it doesn’t recognize the @2x signifier and loads my graphics at original 1x resolution, so setting it one pixel less seemed to fix it.
I noticed most of the config.lua files are set up for original iPhone res, 320x480, but my whole game was built around the iPad resolution, so changing it means I have to go back through all of the code to fix it (and the physics would be off). Is there something I’m missing?
Thanks!
David [import]uid: 112953 topic_id: 31881 reply_id: 331881[/import]