So I made a simple game based off the endless runner tutorial and while it works fine in android, I’m having a hard time getting the icons to work on iOS.
https://play.google.com/store/apps/details?id=com.vanupier.rundonutrun
I did all the work on a PC, then copied the files over to a Mc to build for iOS. I included the icon files and changed the build settings, but when I build for iOS using the corona simulator, it doesn’t seem to recognize them. Here is the build.settings file:
settings = {
orientation = {
default = “landscapeRight”,
content = “landscapeRight”,
supported = {
“landscapeRight”
},
},
plugins =
{
– key is the name passed to Lua’s ‘require()’
[“CoronaProvider.ads.inmobi”] =
{
– required
publisherId = “com.coronalabs”,
},
},
iphone = {
plist = {
CFBundleIconFiles = {
“Icon.png”,
“Icon@2x.png”,
“Icon-Small-40.png”,
“Icon-Small-40@2x.png”,
“Icon-60.png”,
“Icon-60@2x.png”,
“Icon-72.png”,
“Icon-72@2x.png”,
“Icon-76.png”,
“Icon-76@2x.png”,
“Icon-Small-50.png”,
“Icon-Small-50@2x.png”,
“Icon-Small.png”,
“Icon-Small@2x.png”
},
UIAppFonts = {
“StreetwiseBuddy.ttf”
}
},
},
android =
{
versionCode = “19”,
usesPermissions =
{
“android.permission.INTERNET”,
“android.permission.ACCESS_NETWORK_STATE”,
“android.permission.READ_PHONE_STATE”,
}
}
}
Also attached is showing the icon files in the main folder
Any help is appreciated!