I’ve created an app that works fine in the simulator. But it’s only one quarter size on a retina device. Obviously a scale resolution problem.
All of the elements on the screen are drawn with newRect() or newText().
I’ve created a config.lua file which defines width and height to 320 and 480 but it doesn’t seem to change anything. My guess is that this has something to do with using shapes rather than image files? [import]uid: 98652 topic_id: 18587 reply_id: 318587[/import]
