Is there a way to implement health in game and after every minute you lose one health ? It would be awesome if someone could show me how to
You have the timer.performWithDelay function that will execute a function if you like every XX milliseconds… you just need to create a function to decrease the count of health by 1 and call it from the timer
Hope it helps!
Are you trying to make a health bar? Are you trying to make like 3 hearts on the screen and then it goes to 2 hearts and then 1 and then you lose? Can you explain? There are different approaches to different things. Thanks!
–SonicX278
I’m doing something similar. I was able to do say 3 lives decreasing to 2 then 1 then 0. After 30 minutes or so number of lives would be increased by 1. My issue is:
1 - How to persist the time across the screens?
2 - The timer countdown stops when the user is not playing. How to give the user back lives after he has exited the app more than 30 minutes.
uh…we’re talking about timers here, Rob.
Ken
You have the timer.performWithDelay function that will execute a function if you like every XX milliseconds… you just need to create a function to decrease the count of health by 1 and call it from the timer
Hope it helps!
Are you trying to make a health bar? Are you trying to make like 3 hearts on the screen and then it goes to 2 hearts and then 1 and then you lose? Can you explain? There are different approaches to different things. Thanks!
–SonicX278
I’m doing something similar. I was able to do say 3 lives decreasing to 2 then 1 then 0. After 30 minutes or so number of lives would be increased by 1. My issue is:
1 - How to persist the time across the screens?
2 - The timer countdown stops when the user is not playing. How to give the user back lives after he has exited the app more than 30 minutes.
uh…we’re talking about timers here, Rob.
Ken