*Edit* 6/16/2014 I’m a little nervous but I’ve gotten my game up!
https://play.google.com/store/apps/details?id=com.BrandonWashington.games.Raining_Carrots
Hello, everyone! My name is Brandon Washington and this is my first time posting here after nearly 2 years of being here at the site! I would like to show my very first game made with Corona SDK, Raining Carrots!
The game is android only.
https://www.youtube.com/watch?v=41Kl9nIxZOE
(I’ve changed and added stuff since the release of this video)
This project started back in mid-late 2012. This was originally going to be a platform game but at the time, I didn’t know anything about coding (Though, I’m still pretty noobish B) ) and wasn’t ready for anything complex yet so, I took a huge step back and tried to create something very simple, addictive and fun to get more familiar with everything. Then this game came along. The very first thing I did when I started this game was create the level’s music, to get a better visual of the gameplay and the atmosphere. It’s also my first time doing the animations and so on with this game. Overall, this has been a huge learning experience doing coding, designing, aesthetics, artwork, animations, sound effects, voice work, music and optimizing all at the same time! So, I wanted this game to be as good as I can get it and at the same time, learn as much as I can!
I’ve been influenced by video games, companies and musicians, such as, Nintendo, Rareware, Koji Kondo, Grant Kirkhope, David Wise, Timesplitters series, Michael Jackson, Toontown Online (rewritten), Chrono Trigger/Cross, Final Fantasy (X) and a number of others that get credit.
Everything here impacted me during my days as a kid and they’ve taught me good quality. I wanted to try and recreate a similar experiences, I’ve had as a kid, with everyone on mobile!
I’m very close to publishing this game, just trying to work out some things.