function circle1:touch()
If circle.fillColor == “(1, 0, 0)” then
score = score + 1;
playerScore.text = "Score: " … score
end
end
circle1:addEventListener(“touch”,circle1)
I want just only give score if circle1 color is red? Please help?
function circle1:touch()
If circle.fillColor == “(1, 0, 0)” then
score = score + 1;
playerScore.text = "Score: " … score
end
end
circle1:addEventListener(“touch”,circle1)
I want just only give score if circle1 color is red? Please help?
Hi @tokosbex,
The correct approach would be to check the “r” (red) channel value of the circle’s fill:
[lua]
if circle.fill.r == 1 then
[/lua]
Of course, you can check the other channels as well, and you might need to if the circle might possibly have a red channel value of 1 and a blue or green channel higher than 0 (so obviously the circle would not be red in that case, but instead purple or orange or something else).
[lua]
if ( circle.fill.r == 1 and circle.fill.g == 0 and circle.fill.b == 0 ) then
[/lua]
Best regards,
Brent
Hi @tokosbex,
The correct approach would be to check the “r” (red) channel value of the circle’s fill:
[lua]
if circle.fill.r == 1 then
[/lua]
Of course, you can check the other channels as well, and you might need to if the circle might possibly have a red channel value of 1 and a blue or green channel higher than 0 (so obviously the circle would not be red in that case, but instead purple or orange or something else).
[lua]
if ( circle.fill.r == 1 and circle.fill.g == 0 and circle.fill.b == 0 ) then
[/lua]
Best regards,
Brent