Hello everyone
I need help with Blocks spawning after they destroyed when touched. I’m trying to make a game similar to Bejewel. Ok so my problem is I need help when you destroy a falling block the game reloads with more random color blocks. That what I’m trying to do. But I seem stuck this is how I have it in this plug and play code:
Example
local pick = 0
local function choose ()
if pick == 0 then
local blue = display.newRect(0,0,30,30)
blue.x = 240
blue.y = -160
blue:setFillColor(0,0, 255)
transition.to(blue, {time = 2000, x = 160, y = 150})
local function change ()
blue:removeSelf()
blue = nil
local function number ()
pick = math.random(0, 2)
print(pick)
end
timer.performWithDelay(1000, number, 1)
end
blue:addEventListener("touch", change)
end
if pick == 1 then
local green = display.newRect(0,0,30,30)
green.x = 240
green.y = 0
green:setFillColor(0,255, 0)
transition.to(green, {time = 2000, x = 100, y = 200})
end
if pick == 2 then
local red = display.newRect(0,0,30,30)
red.x = 240
red.y = 0
red:setFillColor(255,0, 0)
transition.to(red, {time = 2000, x = 100, y = 250})
end
end
timer.performWithDelay(1000, choose, 1)
I’m trying to randomize the color blocks after they are destroyed
Thanks [import]uid: 17058 topic_id: 29881 reply_id: 329881[/import]