So the article says this
**-- The params below are optional; used for dynamic resolution support
sheetContentWidth = 70, – width of original 1x size of entire sheet
sheetContentHeight = 82 – height of original 1x size of entire sheet
As you can see from the example, the simple case really is simple! The only required parameters in the options table is width, height, and numFrames. The remaining two optional parameters is if you are using dynamic resolution images (such as an @2x version of your image sheet for retina graphics), and correspond to the width and height of the original 1x source image.**
Now my question this: do we need to have a separate SpriteSheet named Sheet@2 with the upscale images in it?
and if so will the newImageSheet - open it automatically and map it by itself based on knowing the first file is @1.
Or am i missing something about the
sheetContentWidth
sheetContentHeight
thanks
Larry [import]uid: 11860 topic_id: 29937 reply_id: 120070[/import]