Just got particle candy…can’t get it started! What am I doing wrong?
[lua] Particles = require(“lib_particle_candy”)
—PARTICLES
Particles.CreateEmitter(“name”,60, 60, true, true, false)
– DEFINE PARTICLE TYPE PROPERTIES
local Properties = {}
Properties.imagePath = “arrow.png”
Properties.imageWidth = 32
Properties.imageHeight = 32
Properties.velocityStart = 150
Properties.autoOrientation = true
Properties.killOutsideScreen = true
Properties.lifeTime = 3000
Properties.alphaStart = 0
Properties.fadeInSpeed = 0.5
Properties.fadeOutSpeed = -0.75
Properties.fadeOutDelay = 1500
Particles.CreateParticleType (“explode”, Properties)
Properties = nil
Particles.AttachParticleType(“name”, “explode”, 1000, 10000, 10)
function mainLoop()
local Emitter = Particles.GetEmitter(“name”)
Emitter.x = car.x
Emitter.y = car.y
Emitter.rotation = math.random()*360
Particles.StartEmitter(“name”)
end
mainLoop()[/lua]
Thanks! [import]uid: 59735 topic_id: 26888 reply_id: 326888[/import]