Hii, the sprite code is -
[code]
– A sprite sheet with a green dude
local sheet2 = sprite.newSpriteSheet( “greenman.png”, 128, 128 )
– ( “greenman.png”, 128, 128[decreasing this goes y axis down] )…these parameters are for best running
local spriteSet2 = sprite.newSpriteSet(sheet2, 1, 15)
sprite.add( spriteSet2, “man”, 1, 15, 200, 0 ) – play 15 frames every 200 ms
local instance2 = sprite.newSprite( spriteSet2 )
– change done reflects change on x-axis of the hero
instance2.x = 3 * display.contentWidth / 4 - 180
instance2.y = baseline - 55
instance2:prepare(“man”)
instance2:play()
[code]
and the button code is -
[code]
myBtn= display.newImage(“button.png”)
myBtn.x = 40
myBtn.y = 210
local function btnPressed (event)
instance2:applyLinearImpulse(0, -0.4, man.x, man.y)
print (“BUTTON PRESSED!”)
end
myBtn:addEventListener(“touch”, btnPressed)
[code]
i want to make my sprite jump, please guide me where am i going wrong ??
[import]uid: 120308 topic_id: 20858 reply_id: 320858[/import]
[import]uid: 52491 topic_id: 20858 reply_id: 82654[/import]