how do i create a timer that stays on a specific scene
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Timers are ignorant of scenes, groups, etc.
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Timers are not display objects and thus are not ‘anywhere’ exactly.
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If you want a timer to stop or pause when leaving a scene, do so in the “will” or “did” phase of the composer hide() method:
function scene:hide( event ) local sceneGroup = self.view local willDid = event.phase if( willDid == “will” ) then elseif( willDid == “did” ) then end end
PS - In the future, make the title of your post specifically related to the issue at hand. Think of it as a short-hand notation to your question. You’re more likely to get help with a well formatted question.
-
Timers are ignorant of scenes, groups, etc.
-
Timers are not display objects and thus are not ‘anywhere’ exactly.
-
If you want a timer to stop or pause when leaving a scene, do so in the “will” or “did” phase of the composer hide() method:
function scene:hide( event ) local sceneGroup = self.view local willDid = event.phase if( willDid == “will” ) then elseif( willDid == “did” ) then end end
PS - In the future, make the title of your post specifically related to the issue at hand. Think of it as a short-hand notation to your question. You’re more likely to get help with a well formatted question.