I have a falling object. I need an event that fires when the object lands on another object and comes to rest.
While we’re on the subject of physics, how to detect when a body is outside the bounds of the screen? Is this best approached just checking x and y? [import]uid: 98652 topic_id: 19727 reply_id: 319727[/import]
[import]uid: 52491 topic_id: 19727 reply_id: 76373[/import]