Help me to destroy my game

Hello,

I need you help to improve my app. Can you tell me what is wrong on it? Be honest and destroy my app :slight_smile:

With my first app I have done 50 000 downloads for 6 0000 hours of work. We failed and we don’t want to do the same mistake with this app. Please help us. Tell us everything you don’t like on it.

APK: Gate Of Heroes 

An ID of savegame with everything unlock  : 3522751548

Thank you :slight_smile:

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As mentioned on the thread started by RoamingGamer, your game could be the best in the world but without a lot of marketing or a large slice of luck (e.g. someone at apple likes it and puts it on ‘new and noteworthy’ or someone with a lot of twitter followers tweets about it), it’s just one of hundreds of thousands of apps vying for attention.

50,000 won’t pay the bills if it’s a free app, but I’d wager that’s still way above the average, so your game must have something.

However there are a lot of big players in the ‘tower defence’ genre, with huge development and marketing budgets who can make their games much more feature-rich and push their brands harder than an indie developer can. You can’t move for expensive-looking adverts for these sort of games on British TV, and they can also just ‘buy’ 50,000 downloads in a day and brute-force their way to the top of the charts.

The only consolation is that these companies often over-reach and end up losing money even with download figures we can only dream of.

Game looks neat, congrats.  :slight_smile:

One Corona developer who had 5 million downloads (I will not say his name) told me in personal communication that these days you need either great great luck or big bucks to get to the top charts.

This is best presented in Color Switch recent story:

  • creator did not know how to code

  • all of his previous games had almost nil downloads

  • he accidentally bought Build Box tool

  • then brain stormed some ideas

  • he was unable to recognize any colors in real life, and created a color game  :smiley:

And plus to all this, he decided not to publish game on his own (decided to go thru publisher that has money to brand it).

I am not saying Color switch is not a great game, but it could turn on unknown road also… if creator did not hire a publisher for example.

So good luck to you!

I don’t have an Android device with me so I don’t have a chance to test your game out. I can only say, for promotion, you may want to contact your local Apple evangelist / partnership manager etc. to promote your game and get it on the front page. I don’t know how it works for Google Play.

Thank you for your advice!! :slight_smile:

I need to find a publisher, any idea of publisher?

You may want to try Kongregate. http://developers.kongregate.com/docs/mobile/welcome

They seem to distribute more non-casual games.

As mentioned on the thread started by RoamingGamer, your game could be the best in the world but without a lot of marketing or a large slice of luck (e.g. someone at apple likes it and puts it on ‘new and noteworthy’ or someone with a lot of twitter followers tweets about it), it’s just one of hundreds of thousands of apps vying for attention.

50,000 won’t pay the bills if it’s a free app, but I’d wager that’s still way above the average, so your game must have something.

However there are a lot of big players in the ‘tower defence’ genre, with huge development and marketing budgets who can make their games much more feature-rich and push their brands harder than an indie developer can. You can’t move for expensive-looking adverts for these sort of games on British TV, and they can also just ‘buy’ 50,000 downloads in a day and brute-force their way to the top of the charts.

The only consolation is that these companies often over-reach and end up losing money even with download figures we can only dream of.

Game looks neat, congrats.  :slight_smile:

One Corona developer who had 5 million downloads (I will not say his name) told me in personal communication that these days you need either great great luck or big bucks to get to the top charts.

This is best presented in Color Switch recent story:

  • creator did not know how to code

  • all of his previous games had almost nil downloads

  • he accidentally bought Build Box tool

  • then brain stormed some ideas

  • he was unable to recognize any colors in real life, and created a color game  :smiley:

And plus to all this, he decided not to publish game on his own (decided to go thru publisher that has money to brand it).

I am not saying Color switch is not a great game, but it could turn on unknown road also… if creator did not hire a publisher for example.

So good luck to you!

I don’t have an Android device with me so I don’t have a chance to test your game out. I can only say, for promotion, you may want to contact your local Apple evangelist / partnership manager etc. to promote your game and get it on the front page. I don’t know how it works for Google Play.

Thank you for your advice!! :slight_smile:

I need to find a publisher, any idea of publisher?

You may want to try Kongregate. http://developers.kongregate.com/docs/mobile/welcome

They seem to distribute more non-casual games.