Help, stuck with In App Purchase on Google Play

Hi,

I can’t seem to get my in app purchase working if I build using enteprise edition. My code works fine if I make the build using Corona Pro.

The problem is, after I call store.purchase(), nothing happens. It should show the In App window from google play but it’s not happening on my enterprise build.

I double checked everything and it seems the only thing I’m not sure about it’s how my androidmanifest.xml is set up.

This is what I got from the android documentation

 \<service android:name="BillingService" /\> \<receiver android:name="BillingReceiver"\> \<intent-filter\> \<action android:name="com.android.vending.billing.IN\_APP\_NOTIFY" /\> \<action android:name="com.android.vending.billing.RESPONSE\_CODE" /\> \<action android:name="com.android.vending.billing.PURCHASE\_STATE\_CHANGED" /\> \</intent-filter\> \</receiver\>

While in the androidmanifest.xml sample that comes with the enteprise edition it’s slightly different with no service node and the receiver’s name is different.

I did experiment with it and change in hope one of them work but it seems none of them work.

Can someone help me to spot what’s going on? It’s the only thing that hold me back from releasing the game this week :frowning:

 

Did you ever manage to solve this problem? I have the same issue where Google IAP does nothing if I build with Enterprise, I get no “error” message or anything.

Did you ever manage to solve this problem? I have the same issue where Google IAP does nothing if I build with Enterprise, I get no “error” message or anything.