Help to change scenes by button

Help to change scenes by button please  :unsure:

Using the standard composer scene template as a starting point:

local composer = require( "composer" ) local scene = composer.newScene() local widget = require( "widget" ) local utility = require( "utility" ) local params   local function handleChangeButton( event )     if event.phase == "ended" then         composer.gotoScene( "someotherscene", { effect = "crossFade", time = 500 } )     end     return true end -- -- Start the composer event handlers -- function scene:create( event )     local sceneGroup = self.view     params = event.params              --     -- setup a page background, really not that important though composer     -- crashes out if there isn't a display object in the view.     --       local changeButton = widget.newButton({          lable = "Change Scenes",          onEvent = handleChangeButton     })     sceneGroup:insert( changeButton )     changeButton.x = display.contentCenterX     changeButton.y = display.contentCenterY end function scene:show( event )     local sceneGroup = self.view     params = event.params     if event.phase == "did" then     end end function scene:hide( event )     local sceneGroup = self.view          if event.phase == "will" then     end end function scene:destroy( event )     local sceneGroup = self.view      end --------------------------------------------------------------------------------- -- END OF YOUR IMPLEMENTATION --------------------------------------------------------------------------------- scene:addEventListener( "create", scene ) scene:addEventListener( "show", scene ) scene:addEventListener( "hide", scene ) scene:addEventListener( "destroy", scene ) return scene

Using the standard composer scene template as a starting point:

local composer = require( "composer" ) local scene = composer.newScene() local widget = require( "widget" ) local utility = require( "utility" ) local params   local function handleChangeButton( event )     if event.phase == "ended" then         composer.gotoScene( "someotherscene", { effect = "crossFade", time = 500 } )     end     return true end -- -- Start the composer event handlers -- function scene:create( event )     local sceneGroup = self.view     params = event.params              --     -- setup a page background, really not that important though composer     -- crashes out if there isn't a display object in the view.     --       local changeButton = widget.newButton({          lable = "Change Scenes",          onEvent = handleChangeButton     })     sceneGroup:insert( changeButton )     changeButton.x = display.contentCenterX     changeButton.y = display.contentCenterY end function scene:show( event )     local sceneGroup = self.view     params = event.params     if event.phase == "did" then     end end function scene:hide( event )     local sceneGroup = self.view          if event.phase == "will" then     end end function scene:destroy( event )     local sceneGroup = self.view      end --------------------------------------------------------------------------------- -- END OF YOUR IMPLEMENTATION --------------------------------------------------------------------------------- scene:addEventListener( "create", scene ) scene:addEventListener( "show", scene ) scene:addEventListener( "hide", scene ) scene:addEventListener( "destroy", scene ) return scene