I am trying to achieve 2 collision shapes in specific points and am unsure how i should go about it.
One shape is the top of a spring, the other is a conveyor belt.
Here is an image that shows what I am trying to do in proper detail
http://img703.imageshack.us/i/helpk.jpg/
Also out of curiosity, i have my object interacting with the spring just as i want, but am unsure what is the best way to handle the conveyor belt interaction? I am currently using transition.to, but im sure there is a physics way of doing this. My spring interaction is handled by a applylinearvelocity call.
If anyone would check out the picture and give me some help i would really appreciate it as this is the only issue I am having in completing my game. The last stumbling block if you like.
Thank you [import]uid: 6981 topic_id: 5020 reply_id: 305020[/import]