Hi guys, im having a right problem with some level springs in my game.
I was originally using bounce physics set to 0.9 which was all well and dandy until i wanted to create a spring wall, i.e player hits spring 1, gets propelled to spring 2 then 3 etc. Problem is when using bounce, it only seems to bounce a random height depending on how high the player was dropped on to the spring in the first place. So when player hits spring 2 the bounce isnt as high and never hits spring 3.
I then decided to try applyForce which works a little better, gives a constant height but gives strange unaturual results i.e if the player hits the bottom of the spring it still gets propelled up, same if the player hits the side.
What is the best way of handling this? really stuck on this one.
Thanks again. [import]uid: 162458 topic_id: 30555 reply_id: 330555[/import]