I need some help with my collisions. In my game i have a square named Ship and another square that is enemy, and a circle named enemy
I have all the shooting and movement figured out but I need help with the collisions. I have a filter going to stop the ship and bullet from colliding and I need some help with the code to listen for a collision between the bullet and enemy and the enemy (and only the enemy) to disappear or remove itself.
-boxie [import]uid: 113909 topic_id: 21188 reply_id: 321188[/import]
